GameFAQs Contests
transience's video game topic -- soon to be an e3 megathread.
Was the Fire Emblem remake shown at all during Nintendo's conference? --- Mustache...and Red... |
Blarg. I guess there's not much to show because it's just a remake, but I was hoping it would make an appearance. --- Mustache...and Red... |
Is that 2:20 PST today? --- Donny: Are they gonna hurt us, Walter? Walter: No, Donny. These men are cowards. |
Yeah. |
IGN is not so optimistic about BCR2 One big, controversial change has come to the Bionic Commando franchise. Of course, I'm talking about Radd Spencer's new mustache. Oh, and also there's a jump button. When the ability to jump was announced, fans became split. Some loved it, many hated it. But no one had actually played it--until now. I'm the one who slobbered all over the first Bionic Commando Rearmed. What can I say? The original NES game is one of my favorites of all time. I too was skeptical about the addition of a jump button and after playing through a few short levels, I'm still not convinced. A jump gets you more height and, let's face it, is something a gamer naturally wants to do when their character nears a ledge. Even when you think, "I want to swing," you think to jump first. But the sample levels don't show an actual need for this addition. Hopefully, later levels will make creative use of the jump, adding moves and perhaps a few platforming twists that make this ability invaluable. But I'm here to warn you not to get hung up on the new jump button. It's small potatoes compared to some of the other additions. The biggest of these is the addition of upgrade stations. Depending on where and when you find them in Bionic Commando Rearmed 2, the upgrade stations have different items available. You get both a passive and an active upgrade. Passive upgrades are things like health regen. Active upgrades improve your bionic arm and can add goodies like a grenade launcher or an uppercut. The health regen in particular can totally change the game for you. Bionic Commando Rearmed 2 is geared to be just as tough as the original. And having Radd constantly regaining health can make a challenging boss battle just a touch easier. Slotting the health regen means leaving behind a passive upgrade that may be equally helpful. Purists probably won't want to touch health regeneration, but it's a nice way of making things a little easier on the less skilled without having to dumb down the game with an easy difficulty. The active options are a lot of fun. Each changes the physical appearance of your bionic arm. The uppercut (an early fave) adds a purple glow. As the name suggests, this enables you to deliver a devastating uppercut that sends enemies flying. It can destroy otherwise indestructible objects (and bridges). Speaking of destroying stuff, there are new guns added to your arsenal. The most notable in the E3 demo is the wonderful napalm gun. This is not a flamethrower--it's much better. It fires a grenade, which practically dribbles out the gun. When it explodes, it lays a trail of fire that incinerates just about anything in its path. This trail covers half the screen (so be careful where you fire). This is one sweet gun. And if this is what's being shown at E3, imagine what's being saved for reveals later in the year. But wait, there's more! How about Bionic Vision? For those who had trouble figuring out what they could interact with in the first Bionic Commando Rearmed, you can now scan the environment to get a quick idea of enemies, objects, and other things of interest. Also new to Rearmed is an ability lifted from the retail version of Bionic Commando--Death from Above. When you have a little bit of air, you can hit a button and Radd drops down, pounding his bionic fist into the ground and damaging enemies. This ability is going to play a key role in BCR2. Though the E3 demo is only 10-15 minutes long, I had to use Death from Above a few different times. There are some mechanisms that need to be ground-pounded, some objects that need to be crushed as well. But the main use in the demo is for defeating the boss. |
need Fable impressions need need need --- Donny: Are they gonna hurt us, Walter? Walter: No, Donny. These men are cowards. |
http://www.youtube.com/watch?v=WoDUk_7yoqE&playnext_from=TL&videos=Ji7g5dJVCMw <__<.... I didn't know they were publishing more Mario sports games. |
I'm
actually not that interested in Kid Icarus after watching the
trailer... but DKC looks cool, that's pretty much what I wanted Kid
Icarus to be like. Pilotwings should be awesome too. --- I made a living on time trial blowing myself off to cross the finish line at ludicrous speed. -transience |
I was hoping for Final Fantasy V or VI 3DS, if not a new game. I am not satisfied. --- Mustache...and Red... |
I think FF5 3DS is likely, actually. man, I'm still waiting to hear about a single new IP for the 3DS. one would think that this 3D support would bring some new ideas but so far it's all ports and upscaled DS games. I'm cool with that, but I expected something new and so far all I've gotten is a huge list of DS titles. --- xyzzy |
- Twisted Metal announced, gameplay demo. not sure why this is ending the show because it's going to be the best game ever made in history. --- caps |
sony's conference sounds like it was a total dud. looking over that recap there'w basically nothing of interest. yikes i'm loving this 3ds news, though. the first year of a new system is usually full of nothing all that good, so going the port / remake route out of the gate is a good move. i haven't seen zelda yet, but what are the thoughts on that? hard to believe zelda is secondary to other nintendo games! also, any civ5 news today? --- |
haven't
seen anything on Civ5 yet. Zelda's been demoing better with the press
than it did at the conference. here's Jeremy Parish from 1up on Zelda
and 3DS -- After yesterday's collective industry boondoggle, I was not looking forward to seeing Nintendo's E3 press conference. With 3DS on its way, things were just destined to make me angry. I mean, I've got really crappy eyes thanks to losing the genetic lottery, and 3D effects just don't work for me. Even when I can visualize them, they give me a headache in short order. That Crysis 2 demo at EA's conference yesterday made my skull go from zero to explode in about five seconds. And now Nintendo is inflicting a platform built entirely around 3D on us? Honestly, I was taking it as a personal affront. Then I actually got to use the 3DS, and... wow. It works. It doesn't strain my eyes at all, yet I can absolutely see the depth. I'm not exaggerating that the realization that my poor eyesight won't shut me out of the next generation of portable gaming was the single happiest moment I've ever had at a gaming industry event. It's one thing to see cool new games -- speaking of which, finally! Kid Icarus! -- but another thing entirely to learn I am not suddenly biologically obsolete. The 3D in 3DS appears to be built, as advance rumors suggested, by stacking two screens one over the other. The downside is that the system has a terrible optimal angle of viewing; where the DSi XL is designed around social gaming and people looking over your shoulder, viewing the 3DS from the side creates a double vision effect. Still, I figure that's a small price to pay for a console that matches the visual power of a GameCube and offers functional, viable, amblyopic-friendly visual depth for the games. And even those who don't immediately take to the system's effect can simply move the 3D slide down and have what basically amounts to an incredibly pretty-looking portable system. Nintendo didn't have much to show for the 3DS in terms of games, just a handful of visual demos. (The demo of the built-in 3D cameras, incidentally, did not impress me at all; it basically just takes blurry, washed-out photos.) The real meat of the demo was a 3D slideshow of 3D-rendered Nintendo character models, such as Mario riding on Yoshi -- basically the cover of Mario Galaxy 2 in real 3D -- and Samus Aran. Some of these were more impressive than others; the Samus demo was too dark and the background was too poor in detail to really pop in 3D, but the Pikmin demo showed a tiny little vegetable man hidden beneath a canopy of leaves and grass. It was gorgeous. The analog nub feels pretty good, too; it's recessed and reminds me a bit of the NES Max -- remember that? -- but it's analog rather than digital and will therefore probably work better. It feels solid and kind of rubbery, and is infinitely more comfortable than the PSP nub. Also, I had a chance to play through the Skyward Sword demo, and I've gotta say it was a lot easier than Miyamoto made it look. I'm reserving judgment of the game until I can see whether or not it sticks to the standard Zelda formula, but at the very least it plays smooth. --- xyzzy |
Civ 5... I'll be buying that when it costs $10 on steam in about 4 years I think. --- I made a living on time trial blowing myself off to cross the finish line at ludicrous speed. -transience |
From: ZFS | Posted: 6/15/2010 6:12:41 PM | #415 most of the problem was WM+ wasn't working at the conference demonstration what with input lag and the big screen instead of watching that you should watch the kotaku link tran posted earlier of someone demoing it and it worked perfectly I really love the art style of it, in fact art style really got me with the other games too like Kirby and Epic Mickey. It's like they knowing their graphical weakness they go for the more stylized design and it looks great. --- I would eat her "bread" - SuperAngelo128 |
the art style's the same as TP http://xbox360.ign.com/articles/109/1098119p1.html - here's some Gears 3 info on their new online mode --- xyzzy |
Goldeneye impressions http://kotaku.com/5564445/goldeneye-for-wii-is-a-remake-with-some-asterisks?skyline=true&s=i choice quotes he news today that a new version of Nintendo 64 classic GoldenEye 007 was met with cheers at today's Nintendo E3 press conference. I played the game. It's good but it's not the remake you may have thought it was. The James Bond game is being developed by Eurocom and Activision, not Rare and Nintendo, the companies that made the original Nintendo 64 GoldenEye. That's not a surprise and not necessarily a problem. Eurocom can make a good game. The levels of the new GoldenEye are not necessarily recreations of the original game's. The locations have been changed in some cases the developer told me. Happily, the game's opening dam level gets some loving care in being updated for a modern audience Multiplayer is presented in four-player splitscreen or eight-player online, with an experience points system that unlocks perks. Maps will be drawn from familiar locations, but the layouts will not be the same as they were in the Nintendo 64 version of the game. After watching the dam level, I was able to play a round of four-player split screen. In the mode we played, the first player to 10 kills won. I got seven and found the gameplay to be smooth. I used a Wii Remote and Nunchuk set-up which used the pointer to aim and mapped a melee move to a shake of the Nunchuk (probably will be changed to a button press, I was told). Other players used the Wii Classic Controller Pro. GoldenEye will be out exclusively for the Wii in November. It was fun, but for better and worse it is not a slavish remake of the original GoldenEye. They are doing the reinvented-for-modern-times thing. Let's hope that is the right thing. The re-imagined dam level had enough callbacks to the original game to make me smile and just enough high-action set-pieces to remind me that we are not in a 90s video game world anymore. there will be backlash over this. I expect this to fall flat - if people wanted to play a modern shooter they'd play a Modern Warfare or a Halo. this title only panders to those with nostalgia for Goldeneye. --- xyzzy |
DKC4 trailer http://wii.ign.com/dor/objects/14354707/donkey-kong-country-returns/videos/e310_dkong_trl_061510.html looks like cross-game chat has been confirmed for PSN+. man, that service is a slap in the face. I'm probably focusing on this more than I should be but I can't believe they did that. --- xyzzy |
From: transients | #419 no way. if a comparison were to be made, i would say it's a mix of the cell shading of WW with the grown up style of TP. I really don't like it, personally. It looks simplistic without having the cartoonish charm that made WW such a joy to watch. --- "It's a magical world, Hobbes ol' buddy...let's go exploring!" - Calvin |
From: transients | Posted: 6/15/2010 6:43:39 PM | #419 what are you talking about old man --- http://img.imgcake.com/GuessMyUserName/logo1.png |
gamespot's preview of Lara Croft doesn't sound very good Lara Croft and the Guardian of Light is a spin-off entry to the Tomb Raider Franchise. Departing fro mthe previous games’ roots, players take control of Lara Croft or the Mayan warrior Totec in an over-head arcade-style shooter. Set in a Mayan ruin, the players will have to fight fearsome, magical demons and solve intricate puzzles. Lara Croft and the Guardian of Light is planned to be released in August 2010 for the Playstation Network, Xbox Live Arcade, and PC. Who's Making It:Guardian of Light is developed by Crystal Dynamics, the same team that has handled the Tomb Raider Franchise for nearly seven years. The publisher is Square-Enix, best known for their epic roleplaying games. However, neither are well known for isometric shooter action detailed within Guardian of Light. What It Looks Like: The in-game graphics are smooth and detailed-on par with other high caliber downloadable games, such as Shadow Complex. The ancient Mayan environment feels at home with the rest of the Tomb Raider series. Lara and Totec traverse through lush jungles, raging rivers, and eerie temples. What You Do: Guardian of Light includes a variety of game-play elements, including arcade shooter combat, environment based puzzles, and item collection. One puzzle included stopping a trap by using Lara’s spear to ascend walls, roll down a boulder, and use it to block a hail of arrows. How It Plays: Weapon drawing and aiming is controlled with the right analog stick, along with the right triggers to fire. The heroes must manually keep their weapons drawn, and have no option to quickly fire by just tapping the shoot button. Changing through an array of items is used with the left shoulder, along with the face buttons. The X button on Xbox and Square on Playstation 3 allow for quick dodging, while the Y and Square allow Lara to plant and detonate bombs. Due to Lara’s fragile health, the dodge button is a necessity, making for an uncomfortable juggle between the offensive and defensive controls. What They Say: Lara Croft and the Guardian of Light is a bold new step in the Tomb Raider franchise that gives players creative new options to solve puzzles and combat foes. What We Say: Lara Croft and the Guardian of Light is an oddball entry into the series that may find a niche appeal, or simply fade into obscurity --- xyzzy |
you guys thought it looked different? to me it just looked like TP. it definitely didn't look like Wind Waker. --- xyzzy |
Its kinda the same Only way, way, WAY less bloom and gloom and more GC Zelda at e3 years ago. --- My God, did that predict good! Dr_Football-l-l it no goin' and you tell me do things, I done runnin'... |
i
haven't seen any zelda screens so i can't really say, but if it looks
like tp that's total disappointmentr. do we know how this plays? i
really hope this isn't another oot v5 sort of thing. lara croft sounds great to me. that's one of my most anticipated games -- but i'm a tomb raider freak so you know ! donkey kong looks awesome. that's the best wii game to come from nintendo this year, i think. --- |
it
plays like.. well, it's very combat-focused from what we've seen. there
are enemies that you have to slash in certain ways to kill; there are
monsters you have to use your shield to block and then counter; there
are doors with eyes on them that you have to move in circles in order
to make them dizzy so you can slash them. to me it's mostly gimmicks
that I wouldn't want to do over and over for 30 hours, but it's also a
lot deeper than previous Zelda games for combat. when you get internet
back and see the demo, you'll see. I think you'll be cool with it. --- xyzzy |
From: transients | #407 Aside from what he mentioned about jumping being unnecessary, it sounded like he liked it to me . . . Looking at screenshots though, it looks like there is limited ammo for weapons now. --- The Temple of Kraden, a forum for fans of Golden Sun: http://z9.invisionfree.com/The_Temple_of_Kraden/index.php?act=site |
hmm,
more combat focused with a deeper battle system sounds interesting.
i've always thought zelda should start looking back at zelda 1 for
inspiration -- more combat-based stuff instead of stock puzzles. and yeah, this sux with no pc. i got the newz, but i can't check this stuff out too well. are sega / capcom having a conference? i'm interested in what they have. --- |
From: transients | #416 Christ almighty, this bad boy is gonna be expensive --- "You brought your *****, to the waffle hut?" |
oh yeah and Zelda has sword beamz again --- "as someone who has been with younger girls it's nothing to scar them" - SantaRPG |
(The Kinect conference is lol worthy) |
MK9 impressions and pics http://wildgunmen.com/blog/2010/06/15/e3-first-look-mortal-kombat/ tldr - 16 characters, light details about a super meter and tag team, a couple of fatalities revealed http://i46.tinypic.com/fxuqug.jpg --- xyzzy |
this is coming from a huge nintendo fanboy, but... I am still recovering from the unbelievably awesome Nintendo press conference from this morning. As a massive Nintendo fan, the constant barrage of classic series that kept popping up one after another was too much for me to handle. One of those -- and one of the biggest surprises of the show -- was Donkey Kong Country Returns for the Wii by none other than Metroid Prime makers Retro Studios. On video and in screens the game looked great (I mean, LOOK AT THE HEADER IMAGE!), but I really wanted to see how the game played. The original Donkey Kong Country games on the Super Nintendo are classics and I was hoping this beautiful update would feel the same. Great news: The game is incredible. Beyond incredible, in fact. Everything that was great about the original games is intact in this Wii sequel. First off, you can play two-player co-op. Awesome. Even if you decide to go alone, Diddy is still part of the game, you just have to switch between him and Donkey Kong like in the first games (you even get extra powers when Diddy rides on Donkey's back!). Next, mine cart levels return. Boners. And, man, they are still RIDICULOUSLY HARD, which I love. Third, a lot of familiar details pop up, such as bouncing on tires, swinging on vines, collecting "KONG"letters, and finding hidden passages to bonus areas. It's all there and it all feels fantastic! Surprisingly, the game is played with the Wiimote/nunchuk combination (nunchuk moves and A button on the Wiimote jumps). I first I didn't know why the Wiimote was not just turned on its side like Kirby's Epic Yarn, but there are a variety of moves in the game, so the extra buttons help (without being too confusing). Most noticeably, though, the game looks ... AHHHHHH SO GOOD! The animation is silky smooth and the level design is top-notch. Just wait until you jump in a barrel, and instead of just being shot in a 2D plane, the barrel shoots you into the background, or farther into the foreground to an entirely different plane of action. It is so satisfying. Man, I really need to lie down. The Nintendo games are killing me today. So happy ... --- xyzzy |
FFT iPhone http://www.youtube.com/watch?v=1308xZUffxc&feature=player_embedded also, Secret of Mana iPhone http://toucharcade.com/wp-content/uploads/2010/06/8ds.jpg --- xyzzy |
asdfsdkjhdsjfhfsd --- http://i48.tinypic.com/2cgh5cj.jpg |
Meh, looks like a straight up port of War of the Lions. Good for people who have an iphone and no psp I guess. --- I made a living on time trial blowing myself off to cross the finish line at ludicrous speed. -transience |
3 fatalities per character? whoa |
New Silent Hill tomorrow --- caps |
FFT's
the perfect game for iphone because you don't need great control, you
always have your iphone on you and you can pause and stop at any time.
it's good for a few minutes here and there. Secret of Mana sounds like
a disaster waiting to happen. --- xyzzy |
