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Time for a new list: my top 222 games (with short writeups).

trannyscience | Posted 5/4/2008 3:18:46 PM | message detail | #101
171. Front Mission 3 (PS1)

OH GOD IT'S FINAL FANTASY TACTICS MEETS XENOGEARS BEST GAME EVER

That was my reaction to this game in 2000, when this mech-based SRPG came out. FM3 featured a political Japanese storyline, meaning I have/had no idea what was going on and all the names were too "foreign" for me to actually remember it. I had a fun as hell time with this game, playing through one of the two paths, starting over, and getting halfway through the second path. Fun little game, but I doubt I'll ever play it again.

170. Gauntlet (Arcade/NES)

Whoever made this game is a god damn genius and probably made millions. Addicting game that ate quarters like no tomorrow? Life that slowly ticks down representing a timer for your next quarter (which you *were* going to put in)? People fighting over food because if they didn't get it they'd have to go get four more coins? What a fun damn game, though no one really knows why. They should put the original on XBLA or something. I'd love playing that.

"STOP GETTING THE FOOD YOU NOOB"

oh god never do this

ps Valkyrie > Warrior > Elf > Wizard suck it wizard

169. Combat (Atari 2600)

What an annoying as piss game. There is nothing in video games that can annoy a person like Combat - it's got the worst damn control, you can bend bullets and fly through walls, and there's *nothing* more frustrating than getting shot.

And that's why it's awesome. Combat's one of those dumb simple games that's just hilarious to play with friends. You'll inevitably start yelling at each other and say "you know what, f this game" at least once. And you'll both have fun. What a stupid, classic game.
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Wiipus | Posted 5/4/2008 3:57:09 PM | message detail | #102
Aww yeah Gauntlet

Warrior > Elf > Wizard > Valkyrie
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trannyscience | Posted 5/4/2008 3:59:15 PM | message detail | #103
168. Mortal Kombat 4 (Arcade)

The beginning of the end for the MK series. In MK2, I cared about learning every character and their fatalities and all that. In MK3, I learned the moves for most guys and didn't know a single fatality. In MK4, I just used Tanya exclusively. I don't even remember who else is in the game.

But I liked using Tanya! woo forward forward low kick repeatedly

167. 1943 (NES)

Here's another game where a turbo controller made it ten times easier. 1943 was a vertical shooter set in WW2 (as the name implies) where you customize your stats as you go. It's pretty difficult and you'll need to button mash or else you'll get overrun by tons of kamikaze ships. Lots of fun, but probably moreso if you had a turbo controller.

166. Shadowgate (NES)

This game haunted the hell out of me as a kid. That music when your torch is running out? yikes~

Shadowgate is an awesome point and click NES game with a really cool atmosphere to it. It's a lot of fun at first, but after a while it gets convoluted with its item names (key 1, key 3, bag 5, augh) and it's amazing that I actually managed to beat this as a kid. Within 10 minutes of getting stuck I'd be running to GameFAQs now. Watching someone play through it on youtube is a blast though for unknown reasons.
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trannyscience | Posted 5/4/2008 4:02:15 PM | message detail | #104
whoa what, valkyrie hate

get that misogynist crap out of here
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Wiipus | Posted 5/4/2008 4:04:13 PM | message detail | #105
Oh god Shadowgate, the first game that scared me. I rememeber my uncle had it and I stayed up late one night with the lights off playing it and then after I was done not being able to sleep the rest of the night.
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trannyscience | Posted 5/4/2008 4:37:23 PM | message detail | #106
165. Final Fantasy 3 (NES)

Probably lower than it should be -- I played this game back in like 1999 and enjoyed it a good amount, but since then FF1 and 2 have received great remakes while FF3 remained in the past all that time. I had heard that the DS remake wasn't very good so I haven't tried that out yet.

FF3 is noteworthy if only for the bare-bones job system that it introduced. It's also probably the hardest FF game, and I bet most people that played this abused savestates to hell. Otherwise this game can really annoy you, especially towards the end. It also includes annoyances like mini dungeons and I seem to recall one dungeon where only one class could hurt the enemies or something. I don't really remember this game all that well, and whenever I go to replay it I inevitably get bored and stop because I'm not frameskipping it. It's like "why play this when I could play the superior FF5?"

164. World Heroes (Neo-Geo)

This fighting game is not particularly good. It's not even particularly original - there's two clones with hadouken and shoryuken moves, a dude who looks just like Fei Long and a dude that looks like M. Bison while having extendable limbs like Dhalsim. It doesn't even introduce anything interesting, except maybe the "deathmatch" levels where the level actually hurts you. But I have fun playing with Hanzo and Fuuma, and Bracket's cheap leg sweep is great fun for crushing the computer.

163. Strider (NES)

Fun game. Glitchy as hell. Wall jumping sucked, but the funny engrish story was a good time and I have fond memories of this game. Yay, weird sorta nonlinear action story games
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trannyscience | Posted 5/4/2008 4:39:38 PM | message detail | #107
haha whoa bracket

more like bracken
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Ed Bellis | Posted 5/4/2008 4:41:05 PM | message detail | #108
Hey, I remember World Heroes! All I remember is that Eternal Champions was better, though.
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trannyscience | Posted 5/4/2008 4:53:08 PM | message detail | #109
162. Castlevania (NES)

classix. Holy Water is broken to all hell. I can't stand the control sometimes -- augh stairs -- and dying can make your life miserable because you won't have holy water for the boss which makes things 400 times easier (and in some cases, double/triple shot, making it 800 to 1200 times easier). But man, it's so classic.

161. Heavenly Sword (PS3)

Heavenly Sword does a lot of cool things. There's often up to 40 enemies on the screen, making for a fairly epic scale, and the combat system is ten times deeper than God of War. It relies on a counter system with three separate stances, and reaction time along with a decent difficulty level makes this pretty damn fun.

Unfortunately, the game is mired in flaws. The load times are *brutal*, which is pretty unacceptable for an action game, especially when you compare it to God of War's perfection on that end. The story is intruiging -- a girl wielding a cursed sword with incredible power but will kill her -- but the dialogue and characters are terrible, to the point where I no longer wanted to know the storyline behind it. This game teases you with potential but ends up flopping.

160. Street Fighter 2 (Arcade)

Classic, influential, gave arcades another ten years of life.. but man, this game is slow by modern standards. After playing hyper fighting, this game feels like it's running at half speed. It's playable, but not for very long.
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trannyscience | Posted 5/4/2008 5:24:22 PM | message detail | #110
159. Lunar 2: Eternal Blue (PS1)

"charming" is the word I'd use to describe this game. It's not really all that good - the characters and story are pretty bad (I've heard people say they like Ghaleon simply because he's trying to kill all the bad characters in this game), the graphics are fairly terrible.. and yet, it keeps you interested and it's somehow fun. That's more than I can say for the Silver Star Story, which I couldn't stomach for more than 30 minutes.

This would actually be a lot higher, but I tried playing it recently and it took me six plays in order to reach an hour of playtime before I moved on to something else. It just doesn't hook me like it used to.. this is true of a lot of PS1 RPGs for me.

158. Odin Sphere (PS2)

arrrggghh. So much potential - the 2d style is fantastic and it feels like a fairy tale. The loading times are so ridiculous that it takes you a while to even realize it's loading -- it's that long -- and the game seems fairly unforgiving with a very small margin of error, which is made worse by the fact that your attacks have a tiny bit of lag to them. I love modern-day 2d games and this has its charm, but the technical aspects of the game made it oh-so-disappointing.

157. Milon's Secret Castle (NES)

Oh man, this game ate me alive as a kid. It still does -- when I was like 19 I dedicated an entire day to beating this bastard of a game, and I had such a feeling of accomplishment the rest of the night because of it. You wouldn't expect a game where you shoot bubbles and collect musical notes to be hard as hell, but trust me, it is. What a fun difficult game.
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Lady Ashe | Posted 5/4/2008 5:45:24 PM | message detail | #111
Completely agreed on Odin Sphere.
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trannyscience | Posted 5/4/2008 6:34:45 PM | message detail | #112
156. Final Fantasy Tactics Advance (GBA)

Man, where to start. The game plays slower than FFT, which is annoying. The idea of laws is kinda nifty, but the implmentation is a disaster. Almost as much of a disaster as the story and the characters. And I didn't like the addition of different races at all. You really can go on and on railing against the failings this game has.

There's something to be said about a SRPG with a job system though. Why haven't there been more job systems? There's FFT, FFTA, Tactics Ogre and... that's pretty much it. Plus, I love me some optional missions. I poured 75 damn hours into this game. FFTA is a total timesink and if you don't let it frustrate you, you can actually have a lot of fun with it. Definitely never playing it again, though.

155. King's Quest 6 (PC)

I couldn't get into the KQ games before or after this one - the earlier ones were just too archaic for my tastes and the later ones completely lacked any kind of charm. I adored this game though, it was fairy tale-y and the puzzles, for the most part, were fun and enjoyable. That damn stairs puzzle can go to hell though. Unfortunately this game has aged awfully, with hideous graphics and slow gameplay. Such is the way of oldschool point and click games.

154. Zelda: Minish Cap (GBA)

I was pretty excited when I started playing Minish Cap because it looked and felt like LTTP. I never played the Oracle games, so my last 2d Zelda was over a decade ago and I was looking forward to this. Unfortunately, I spent the entire game lost. The word I'd use to describe Minish Cap is "convoluted", because I'd spend an hour wandering around aimlessly and the world was not very fun to explore. I'd miss obvious things in dungeons -- or maybe they were just designed poorly, I don't know -- and the big/small stuff was really not all that cool. Dark/Light world was much better. Also, this game is easy as hell and I'm not sure if you can actually die. Kind of a disappointment, but cool to see 2d Zelda get one last hurrah.
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ZFS | Posted 5/4/2008 7:29:48 PM | message detail | #113
Oh man Castlevania below FFTA and Minish Cap.

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trannyscience | Posted 5/4/2008 7:54:00 PM | message detail | #114
if you think that's bad...

153. Final Fantasy 2 (lots at this point)

Call me sadistic - I enjoy this game. The NES version is bloody awful, a game I suffered through until giving up near the end. The Wonderswan/PS1 version is something I spent a lot of time with, though, and I came to really like it for how customizable the levelling system is. Sure, that means you're going to beating the hell out of yourself and other such nonsensical stuff, and that you're going to be saving a useless weapon for the last boss because he's nigh-impossible to beat otherwise, but for a while I would play through this every few months in different ways. I rather enjoy this thing, bad as it is.

152. Ms. Pac Man (Arcade)

This is one of those 5/10, 6/10 games that you can play at any time. There's nothing to say about it. It's unremarkable and oddly fun if you come across an arcade machine, even though you'd never play the exact same thing at home. Whatever, let's move on.

151. Trauma Center: Second Opinion (Wii)

This game is a lot of fun, but I'm awful at it. I basically need someone to watch me and tell me what to do, because I can't think on the fly and switch tools naturally. I have to look and stop for a couple of seconds, and if you do that you're freaking dead. Wii Remote stuff just wrecks me in general.

Which is too bad, because this is intense and fun. And unique.
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DSRage_Revived | Posted 5/4/2008 7:55:34 PM | message detail | #115
Pokemon
Pokemon
Pokemon
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ZFS | Posted 5/4/2008 8:06:19 PM | message detail | #116
Whoa FF2 what

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RPGuy96 | Posted 5/4/2008 8:11:14 PM | message detail | #117
Whoa FFII what
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trannyscience | Posted 5/4/2008 8:12:14 PM | message detail | #118
yeah that's more like it
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ZFS | Posted 5/4/2008 8:14:51 PM | message detail | #119
The story is intruiging -- a girl wielding a cursed sword with incredible power but will kill her -- but the dialogue and characters are terrible, to the point where I no longer wanted to know the storyline behind it.

Haha. That one Youtube video says it all.

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trannyscience | Posted 5/4/2008 8:18:56 PM | message detail | #120
150. Final Fantasy Mystic Quest (SNES)

Most pathetic game ever. The main character's shrugging animation is one of the most pathetic, hilarious things I've ever seen. It gets me every time. The last boss can be one-shotted, the whole game is pathetically easy and it's the ultimate insult that this game was called "Final Fantasy USA". But there's something about it that makes me want to play it on occasion, and I have fun doing so! whatever

149. Rygar (PS2)

Press buttons, everything around you dies. Simple formula! The "platforming" wasn't very good and the bosses were a little annoying, but there was a 3d Zelda-like trial of tons of enemies that I absolutely loved doing over and over. This probably wouldn't be so high had I played any other PS2 beat-em-up before this one.

148. Dragon Warrior 4 (NES)

I think this is the biggest NES game by far, the ROM is like three times the size of the next biggest one that I have. DW4 is an ambitious game behind one unique idea: five separate chapters, and you don't meet the main character until the fifth one. It's a cool idea and I always love the beginning of DW/DQ games, so it works out well.. but Taloon's quest is freaking stupid, and the fact that DW3 got a remake and DW4's never came out here really hurts it. I'm looking forward to DQ4 for the DS, assuming it is indeed coming out here. It's been confirmed and unconfirmed about five times now, it seems.
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trannyscience | Posted 5/4/2008 8:19:32 PM | message detail | #121
Haha. That one Youtube video says it all.

PLEASE SISTER I WILL GUT YOU LIKE A STINKING FISH

thanks
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potatoesaretubers | Posted 5/4/2008 8:25:32 PM | message detail | #122
I remember my dad buying Shadowgate when I was a kid, saying that the name was cool and then later yelling at me because "you can't do anything."
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Lady Ashe | Posted 5/4/2008 8:29:33 PM | message detail | #123
I think it was rated by the ESRB, so it should be coming out, yeah.
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Not Dave | Posted 5/4/2008 9:00:55 PM | message detail | #124
Minish Cap was such a terrible game after all the other quality 2-D Zeldas. It was ridiculously short and just seemed designed very poorly. I'd recommend the Oracles, but it seems like a bunch of people don't like them. I've played through each one a few times, and pick up Seasons every once in a while.


ND
TheKnightOfNee | Posted 5/4/2008 9:04:37 PM | message detail | #125
whoa ff2 what
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trannyscience | Posted 5/4/2008 9:14:40 PM | message detail | #126
I should try them, but I have a hard time getting into GBC games these days. they're just so ugly.

I think it's on the GBC right? I don't even know, I skipped handheld gaming from the original brick GB to the GBA
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transience | Posted 5/4/2008 11:32:33 PM | message detail | #127
147. It's Mr. Pants (GBA)

whoa what the hell

http://youtube.com/watch?v=ueZvTkVcz3Q&feature=related

WHOA WHAT THE HELL

Sure, it's just a block puzzle game where you have to make squares given the limited number of pieces you're given -- not all that dissimilar to what Tetris DS's puzzle mode did, though much more indepth and better -- but MAN IT'S A RIDICULOUS LOOKING UNDERWEAR DUDE EVERYONE SHOULD PLAY THIS

146. Mega Man Maverick Hunter X (PSP)

I never played MMX when it came out -- for years, I thought it was Mega Man 10 and that I (and the rest of the gaming world) simply stopped paying attention to the countless rehashes of Mega Man -- so my first experience with this SNES classic was a month ago on the PSP. MMX has some cool things that never existed in the originals -- jumping on walls, some cool weapons, powerups besides just weapons, weapons that recharge when you die, probably some other stuff that I'm not thinking of -- but is also kind of a frustrating game. Enemies respawn the second they leave your sight, which is annoying as hell. Wall jumping is a cool idea, but if you're going to force people to use it, why bother? I also didn't like the platforming at all. Fighting things and killing bosses is fun, but the jumping was augh. Give me 2 and 3 over this game any day.

Then there's the flaws from the PSP version. Holy awful voice acting. Holy slowdown.

145. Advance Wars (GBA)

Really fun, and really addicting. I couldn't put this game down the first couple of days I was playing it. But after a while the game got too complex for me, I couldn't keep all the strengths and weaknesses straight, and battles were taking way too long to be fun anymore. I think I was playing it wrong, I'm not really sure. I wanted to give it another shot but never got around to it - I also want to try out the new one for the DS, but my DS kinda snapped so uhhh let's go DS price drop
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ZFS | Posted 5/4/2008 11:35:13 PM | message detail | #128
oh god it's mr pants

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transience | Posted 5/5/2008 12:36:25 AM | message detail | #129
hail

144. Parasite Eve (PS1)

This game is really cool - setting, atmosphere, ridiculous use of biology to tell a survival horror/RPG story - but gets absolutely murdered by the movement speed. Aya Brea needs some freaking Nikes or something, because she runs so slow that I cannot bear to play this game again. And it drives me nuts, because it's pretty damn cool.

143. Amplitude (PS2)

It blows my mind how Guitar Hero is so ridiculously popular while Amplitude went almost completely unnoticed. Amplitude is basically the same thing, only you play with a PS2 controller and move left and right to choose which tracks to play. It's a pretty damn cool game, with a far better soundtrack than Guitar Hero, and a game that I wish I had invested more time into. I should try playing this again. It's gotta be the controller that makes Guitar Hero so popular, and I can see why - even I like it more because of it.

142. Kung Fu (NES)

Sylvia! (Why is every old beat-em-up's premise "girl gets kidnapped, heroic dude goes and beats up an entire gang, awww yeah you saved me lets do it"?) Forget Double Dragon - I'm pretty sure this is the first beat-em-up of note. Classic sound, classic enemies, classic gameplay - Kung Fu is only like 8 minutes long, but you can play it endlessly.
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Wiipus | Posted 5/5/2008 2:16:04 AM | message detail | #130
Castlevania >> RoB ???

wat

Sure, I rank the original higher too, but not by that much.
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Heroic Palmer | Posted 5/5/2008 2:19:55 AM | message detail | #131
. Aya Brea needs some freaking Nikes or something, because she runs so slow that I cannot bear to play this game again

xD agreed

but there is a good reason to that

and they improve on that reason in the second game
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GrapefruitKing | Posted 5/5/2008 11:40:32 AM | message detail | #132
<3 King's Quest 6, I used to play this game so much

.... or maybe it was KQ5
does King's Quest 6 have a desert maze?
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trannyscience | Posted 5/5/2008 5:46:37 PM | message detail | #133
Castlevania >> RoB ???

wat

Sure, I rank the original higher too, but not by that much.

I just have higher standards for games released these days. I tend to forgive flaws if it's a product of their time as opposed to a game that could have been much better than it was.

I do like Castlevania 1 more in general though

. xD agreed

but there is a good reason to that

and they improve on that reason in the second game


oh man, don't get me started on the second game. actually, I'd have trouble starting because it bothered me so much that I turned it off after like 20 minutes, but the fact that I never hear anyone talk about it tells me it's probably not very noteworthy. Square did America a service by putting PE3 on cell phones.

<3 King's Quest 6, I used to play this game so much

.... or maybe it was KQ5
does King's Quest 6 have a desert maze?


I don't think so.. KQ6 had the Minotaur Labyrinth thingy, and a bunch of other puzzles. KQ5.. I don't remember it at all. I liked 4 more.
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trannyscience | Posted 5/5/2008 6:51:19 PM | message detail | #134
141. Ghouls 'n Ghosts (Genesis)

This was my favourite of the Ghosts & Goblins games. Ghouls 'n Ghosts didn't really change the formula much -- I think the only real change were a couple of weapons and the Golden Armour -- but I had a lot of fun struggling through this game one checkpoint at a time. I got pretty good at it back in the day, but haven't played it in a longass time. I should dig it up again.

140. Warioware: Smooth Moves (Wii)

It's strange -- I thought Twisted was too gimmicky to be fun, and that Touched just wasn't very fun. What happens when you take a gimmicky game and add it to the gimmicky controls of the Wii? Good stuff, that's what! It's like two negatives equalling a positive. Smooth Moves has you hold the Wii Remote all sorts of different ways, along with some weirdass voice acting and phrases defining each position. The Wii feels like it was designed with something like Warioware in mind, and this is one of its best games.

139. Dragon Warrior 7 (PS1)

What a disaster of a game. It's like three hours before you get into a battle. The graphics are absolutely awful - it looks like LTTP, but ten years later. This game spent five years in development and this is the best they can do? Dear god. DW7 is insanely long, with the first disc being something like 70 hours. The whole thing is just a mistake. And yet, I had fun playing this thing from start to end. Why? God only knows.
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trannyscience | Posted 5/5/2008 7:08:50 PM | message detail | #135
138. Lemmings (everything)

I have no idea what to say about Lemmings. It's fun, or was fun anyway. I thought it got a little too complex in the sequels, but this one was just right. Well, the beginning anyway.

I would really be interested in seeing Lemmings DS. I think they made a homebrew version actually, but I never got around to trying it. Seems like it'd be a blast.

137. Street FIghter 2 Super (Arcade)

Super added four new characters and tweaked the gameplay and special moves a bit, but took away the speed of Hyper Fighting. The result was a game that, while technically better, was not as fun to play.

136. Teenage Mutant Ninja Turtles (Arcade)

*very* memorable, just because it was such a multiplayer hit in the arcade in the early 90s. Everyone had their favourite guy in this game - mine was Donatello, I think, thanks to his range with the bo. It's also, like the movie, one of the most quotable games ever.

HELP MEEEEEEEEEE (do not resist us)
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trannyscience | Posted 5/5/2008 7:48:26 PM | message detail | #136
135. RC Pro Am (NES)

RC Pro Am is a repetitive racing game, but a lot of fun. The music is so memorable in this game. Weapons are fun, trying to get as many gold trophies as possible before the AI goes superhuman and crushes you is is also fun, and getting new cars is pretty cool too. The best NES racing game.

134. NBA Jam (Arcade)

*the* 90s sports game. Everyone liked this game, to the point where you can quote it in a room and people will instantly know what you're talking about. Too bad the arcade version was so damn expensive - maybe the first really expensive popular arcade game. The SNES/Genesis versions were superior just for this alone.

133. Pokemon Pearl (DS)

My first Pokemon game. Pokemon is an addicting game with a lot of battle depth (if you want to bother learning the whole thing), but lots of little things in this game annoy me until the game feels frustrating. For one, the game plays so slow, it feels like everything could be done a second faster. The encounter rate is annoying, and the story feels like it's getting in the way. I like games like this when there's no world to explore, and Pokemon's big world leaves me lost more often than not. I imagine this game gets to be a lot of fun when you get to "serious" battling, but I didn't like it enough to get to that level. I probably would have fallen in love with this thing if I played it when I was a kid, but alas.
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RPGuy96 | Posted 5/5/2008 7:49:18 PM | message detail | #137
DQVII looks way worse than LttP.
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trannyscience | Posted 5/5/2008 7:50:58 PM | message detail | #138
http://image.com.com/gamespot/images/2001/ps/dw7/dw7_screen011.jpg

haha, this game is so awful looking.
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TheKnightOfNee | Posted 5/5/2008 8:21:27 PM | message detail | #139
most popular series ever
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Sushi, Kamikaze, Fujiyama, Nippon-Ichi...
"you have to cut weiner holes in all of your hats, sorry" -gotspork
ZFS | Posted 5/5/2008 8:29:27 PM | message detail | #140
Ha, that looks awful.

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6.12.2008 -- Sneak Out
trannyscience | Posted 5/5/2008 8:51:53 PM | message detail | #141
132. Vandal Hearts II (PS1)

Speaking of ugly-as-hell games:

http://image.com.com/gamespot/images/screenshots/0/199180/vh2_screen006.jpg
http://image.com.com/gamespot/images/screenshots/0/199180/vh2_screen004.jpg

what the hell is going on in that second picture

VH2 is a game I really, really enjoyed thanks to being able to outthink the game. I never fought a random battle in this, I just spent an inordinate amount of time in each battle manipulating the AI. VH2 is your standard PS1 SRPG except that both sides of the fight move at the same time. Battlefields are huge, and fights can take like two hours if you're super-careful like me. But it's a lot of fun, even if the story is bad and the characters are worse.

131. Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa (PC)

Gotta have the whole title. Barkley Gaiden is actually not as funny as you'd expect it to be -- it has its moments, but it's not laugh out loud funny very often. The highlight of the game, and this is weird to say because it's a freaking RPGMaker game, is the level design and battle system. The game plays like SMRPG and each character is completely unique. It's only 4-5 hours long, but really, you wouldn't want this to be a 20 hour RPG.

130. Tennis (Atari 2600)

2d pong! That's basically what this is. You run around, move into the ball and hit it automatically, and points go on forever. Lots of fun with friends, and the computer is actually fun to play against too. Normal pong is boring as hell, but this is one of my favourite games from way back when.
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RPGuy96 | Posted 5/5/2008 8:56:08 PM | message detail | #142
6 SRPGs and no Fire Emblem make RPGuy something something.
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Mustache...and green...
7 if you count Advance Wars, and at least 2 more coming, too.
trannyscience | Posted 5/5/2008 8:57:10 PM | message detail | #143
I've played the openings of two FE games and turned them off soon afterwards. I dunno why, just something about them. Gotta try one again sometime.
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therealmnm | Posted 5/5/2008 9:31:03 PM | message detail | #144
Wall jumping is a cool idea, but if you're going to force people to use it, why bother?

Huh? Was that a typo? Why wouldn't a game force you to use a main ability?
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Currently playing: Super Paper Mario, GTAIV, SSBB, MP3, SMG, The Darkness, PW3, Ninja Gaiden DS, LoZ:PH, Dracula X
trannyscience | Posted 5/5/2008 9:51:36 PM | message detail | #145
I don't think of it as a main ability! I like the idea of being able to use it without the game forcing it on you.

ie, Metroid.
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Not Dave | Posted 5/5/2008 10:09:30 PM | message detail | #146
I've played the openings of two FE games and turned them off soon afterwards. I dunno why, just something about them.

I've tried four of them, and the farthest I've made it is like, five or six fights into FE7. I keep thinking I'm going to like the next one, but it never seems to happen.

I also have to try some Ghouls 'n Ghosts - I think I only played the Genesis entry in the series for a couple minutes on an emulator one time.

And I'd probably pick up a DS Lemmings, seems like it could use the touch screen effectively.


ND
trannyscience | Posted 5/5/2008 10:39:19 PM | message detail | #147
129. Secret of Evermore (SNES)

Weird game. Square USA makes a game that's something like Secret of Mana, is quirky like Star Tropics, and isn't really similar to either. The main character has an obsession with B movies. Cecil from FF4 makes the greatest cameo not involving Miles Edgeworth. SOE is weird but pretty enjoyable until the last dungeon, where it just gets frustrating and annoying.

128. Blockade (PC)

Only like 20 people in the world have any idea what this is. It's a simple freeware game that's essentially a six-player game of the light cycles from Tron. I played this to death as a kid and can still play it today. Too bad it's so damned easy.

(Speaking of which, I liked the Tron arcade game. Haven't played it in like 15 years though, and I get the feeling it's better kept in the past.)

127. Bastard Tetris (PC)

Bastet will humble you. Bastard Tetris is an algorithm that's programmed to give you the worst possible Tetris piece. I figured it would slow me down, but not to the point where five lines is a decent game. Bastet is pure frustration, and it's addicting as hell. KH and I had a great bastet competition for a while - I got 9, he got 10, he got 11, I got 15. Then he got 19 and blew me out of the water. It's fun as hell to try and outthink said algorithm - and in the process, the greatest irony hits you: bastet is more of a puzzle game than the action/puzzle hybrid that it's based on.
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therealmnm | Posted 5/5/2008 11:35:09 PM | message detail | #148
I don't think of it as a main ability! I like the idea of being able to use it without the game forcing it on you.

ie, Metroid.


Well then you're thinking wrong! You can't just randomly not use an important ability and expect to play through the game normally. That's like playing a Mario game and complaining about being forced to duck!

And I don't see how you can prefer classic Mega Man's slow, tedious ladder climbing based platforming to X's superior wall jumping. Was the PSP version the first you played? If so, I could maybe see not liking wall jumping, since the controls for that game don't allow you to dash and jump simultaneously. Wall jumping is pretty irksome in that game. But the SNES and PSX games have perfect handling. I couldn't go back to the classic series after playing X.
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Currently playing: Super Paper Mario, GTAIV, SSBB, MP3, SMG, The Darkness, PW3, Ninja Gaiden DS, LoZ:PH, Dracula X
ZFS | Posted 5/5/2008 11:38:09 PM | message detail | #149
augh bastet

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6.12.2008 -- Sneak Out
RayDyn | Posted 5/6/2008 12:18:44 AM | message detail | #150
I reluctant to even try bastet, I'm not so sure I want to be that frustrated.

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~=Please insert liquor=~
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