GameFAQs Contests
Time for a new list: my top 222 games (with short writeups).
Lady Ashe | Posted 5/9/2008 10:32:09 AM | message detail | #201 |
aww yeah --- Lady Ashe. The Cream of Final Fantasy Fanboyism. http://club.ign.com/b/list/custom?&cList=105384&owner=Embok&mode=vown |
transience | Posted 5/9/2008 10:33:13 AM | message detail | #202 |
I can still enjoy Gauntlet. I played it a few weeks ago with a friend,
actually. but it's not the same without four people in an arcade. never played Crash or any other 3d platformers - my 3d platforming experiences are limited to Mario 64, perhaps because of Mario 64. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
Lady Ashe | Posted 5/9/2008 10:34:30 AM | message detail | #203 |
boo haters --- Lady Ashe. The Cream of Final Fantasy Fanboyism. http://club.ign.com/b/list/custom?&cList=105384&owner=Embok&mode=vown |
transience | Posted 5/9/2008 11:02:30 AM | message detail | #204 |
99 - Return to Zork (PC) I'm not sure if there's another game that makes me more nostalgic than this one. This is the first point-and-click game with voice acting that I played, and it's quite entertaining and memorable. The characters are so over-acted and ridiculous, and it's got that quirky Zork charm that I really adore. Of course, like most point-and-click games, this thing has aged horribly. The graphics are freaking laughable now. The game plays so god damn slow and it's so unresponsive. It's so easy to get an unsolvable game, making you start over. I still love this thing regardless though. 98 - Ms. Pac Man's Maze Madness (PS1) This might be my pick for most underrated game. It's fun and simple, and plays kind of like Mario 64 with there being several different goals for each level - finishing it, getting all the fruits, a time trial, and getting all the pellets. The downside is that it's incredibly easy -- you should have died if you got hit a la oldschool Pac-Man instead of having a life meter -- but it still manages to be fun despite that pitiful difficulty. 97 - Tales of Symphonia (Gamecube) Symphonia has a charm to it that makes it more endearing than other Tales games. I'm not really sure why, but I adored the beginning and loved just wandering around and fighting stuff. Lots of fun. The story is better than most Tales games, too -- not that that's saying a whole lot, but at least it isn't completely embarrassing like Legendia. And I like Presea for whatever reason. Unfortunately, this game has the single worst set of dungeons I've ever seen. I will never forgive them for what they did to the Sorceror's Ring. Every dungeon is worse than the one before it. I got to a dungeon where you're being shot across the level via flowers (or something like that) and got so annoyed that I stopped playing it for a week. I went back to it and FAQ'd my way through every dungeon, but I can't see how anyone can claim this game is amazing when it's got dungeons that are just that bad. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
_Harmonica_ | Posted 5/9/2008 11:34:58 AM | message detail | #205 |
From trannyscience 112. Final Fantasy 12 (PS2) The downside to FF12 is pretty much everything else. Characters are so boring outside of Balthier, who feels like he's written to steal the show at the expense of everyone else in the game. The plot feels like it's huge and important, but nothing ever really happens and I can't really remember a single scene. Areas in this game are HUGE, which is sorta cool, but dungeons are endless, huge open spaces that are tedious to traverse. Then there's the battle system, which is, for the most part, boring. I can't explain why FF12 feels boring when you're just navigating menus in other turn-based RPGs, but it is. Oh god, it is. It's made even worse by the fact that I like to chain, which put me about 15 levels above the game unintentionally. That made the battle system nothing more than setting up gambits, walking up to something and waiting for it to die, repeat ad nauseam. It's strangely addicting in the way that MMOs are addicting, but... yeah. Lotta complaints about this game. It's refreshing to see FFXII criticism that isn't just "THE GAME PLAYS ITSELF" These are all valid complaints, but I love FFXII just because they tried to do something different with the story at first. It would easily, easily be the best FF game - not to mention one of the best games ever - if Matsuno hadn't left or if they had stuck to his original vision. XII is the easy winner of the "most wasted potential ever" award what's up vaan and penelo |
neonreaper | Posted 5/9/2008 12:14:48 PM | message detail | #206 |
About 20 hours in, I was racking up cash, there was a bunch of cool
political twists to the story, neat characters, nice ambient music with
throwbacks to FFT.. and I had the game pegged as a solid 9.5/10. Sadly FFXII didn't really do much more for the rest of the game. The storyline dropped off and became somewhat lame. Basch went from interesting, to kinda hanging around. He gets back to being awesome at the end of the game, though. Balthier and to a lesser extent Fran are the only guys with anything GOOD in the middle part of the game. Ashe gets plenty of time, but it's all lame. I did enjoy it a good deal, but aside from seeing the ending, I wasn't terribly motivated to plow through that horrible, life-sucking dungeon at the end. --- this magic moment, so different and so new was like any other, until I met you |
Mac Arrowny | Posted 5/9/2008 12:31:38 PM | message detail | #207 |
I really liked FFXII, but it would've been a lot better if it were 20
(or more) hours shorter. The amount of gameplay between cutscenes was
kinda ridiculous. --- All you love is a lie. Brawl FC: 4253-3155-6697 |
transience | Posted 5/9/2008 1:49:55 PM | message detail | #208 |
yeah, there's one section where you walk across like six different
areas just killing things. the pacing in that game can be kinda bad,
and that 100 floor dungeon near the end is just brutal. not a "casual"
game, if you will. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
transience | Posted 5/9/2008 2:25:57 PM | message detail | #209 |
96. Katamari Damacy (PS2) Absolutely the most memorable of the Katamaris - who can forget hearing the "na naaaaaaaaa" for the first time? - and the music is by far the best of the series. In fact, I wish the later games would have used the original music, because a lot of the music is irritating. The levels were more memorable as well. I can remember struggling with Make a Star 4 for a good while - something I've never done in any other Katamari - and things like BA NA NA were a lot more memorable. Katamari 1 has a lot of charm going for it, probably because it came first. But man, after playing Katamari 2 and 3, this game is unplayable. The physics are bad. The control is bad. You never noticed it when you originally played it, but the sequels just own the hell out of this game. I wish you could take the charm and music of this one and port it into the sequels, because it would be a fantastic game. 95. God of War (PS2) Another "good for its time, but completely outclassed by its sequel" game. God of War lacked the epic scale of the sequel, and it had some truly annoying puzzles. There was this one rotating spike wall you had to climb that I absolutely hated, and the fact that it lacked boss fights didn't help. Of course, GOW1 still has the amazing presentation and fairly entertaining storyline and that makes it worth playing, even if 2 crushes it. 94. Super C (NES) This is just a fun game that I play with friends. It's not as "classic" as the original or as refined as Contra 4, but the fact that it's the one I play multiplayer gives it bonus points. The only real problem I have with it is that there's a level where enemies swarm around you, and that just doesn't fly when there's a second person on the screen. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
transience | Posted 5/9/2008 3:27:25 PM | message detail | #210 |
93. Hotel Dusk: Room 215 (DS) Very stylish and immersive point-and-click game. Hotel Dusk is an attractive game with a neat storyline and a couple of really good characters, and is ideal for those who want a "serious" point-and-click game as opposed to the sometimes-serious-sometimes-childish Phoenix Wright. Hotel Dusk has a bunch of issues though - awful trigger pointing at a couple of spots, some particularly bland writing while exploring, and gameplay that makes Phoenix Wright seem like Devil May Cry. The storyline makes up for the flaws, but it's not worth much on a replay. 92. Dragon Warrior (NES) So, so, so outdated. Gameplay and movement are both really slow. That damn 'stairs' option -- augh! And that's nothing compared to the grinding involved, which makes the original Final Fantasy look like Super Mario RPG. I'm not sure if I've played a game that's grindier than the original DW. And every few years, I pull it out, play it and can't stop. It's so damn addicting... somehow. The world is one of the more memorable in an RPG, since I spent so much time with it when I was like 8. I would never expect someone today to enjoy this, but most people 25 and over relate to this game. 91. Audiosurf (PC) Audiosurf isn't the greatest rhythm game. It's definitely a lower class game that isn't really all that "fun", but it does one thing that owns every other rhythm game - letting you pick songs from your own library and creating note charts for them. I'm pretty huge on music and have probably 15,000 songs on my computer, many of them completely outrageous, undancable and pushing 500 bpm, and it makes this game a damn lot of fun. DDR has some awful music and I think Guitar Hero is even worse, so Audiosurf hits the spot. Sometimes when I want to listen to music I just throw it into Audiosurf and have fun. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
RayDyn | Posted 5/9/2008 9:01:02 PM | message detail | #211 |
92? Way too low in my opinion. --- ~=Please insert liquor=~ http://www.futurama-madhouse.com.ar/fanart/kenneth/bender_auron.jpg |
dragon22391 | Posted 5/9/2008 9:06:44 PM | message detail | #212 |
Tag, yo. --- hey guys i has a router again Brawl FC: 1032-1250-4536 |
transience | Posted 5/10/2008 8:33:57 AM | message detail | #213 |
90. Mario and Luigi (GBA) The first time I played this, I loved it and thought it was better than SMRPG. For some reason though, I've never had any desire to replay it, and because of that I've kinda forgotten it. The main thing that sticks in my head was the "Zelda-like" puzzles, and the switching between characters to solve simple puzzles. Add in some stupid humour and a battle system that lets you dodge every single attack if you've got good timing, and you've got a cute, fun little RPG. 89. Castlevania: Symphony of the Night (PS1) SOTN has a little something to it than the other Castlevanias lack. There's an atmosphere to it that makes it a bit more haunting and "fun", and the soundtrack is easily the best of the Castlevanias. What SOTN has in atmosphere, it lacks in gameplay. Alucard moves so damn slow and I am forever lost in the huge, convoluted castle. The GBA/DS games really took the SOTN formula to the next level, and while the atmosphere of this game keeps bringing me back to it every few years, it's definitely not on par with the later games. 88. Rampart (SNES amongst others) What a cool multiplayer game. There's like 10 seconds of shooting each other with cannons, followed by 30 seconds of Tetris-building to fix up your walls and acquire new castles. This repeats until someone fails to completely surround a castle. Rampart is awesome fun with someone that's good at Tetris, and is fairly boring otherwise. The multiplayer aspect is great though. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
Wiipus | Posted 5/10/2008 8:35:29 AM | message detail | #214 |
Way too low. Also <3 Rampart. --- (>ò_ó)>---{[=(>x_x)> |
Lady Ashe | Posted 5/10/2008 8:38:17 AM | message detail | #215 |
DW1 was decent enough. DW2 is suicide-inducing though. Also the spike towers in GoW1 were awesome. That entire area was my favourite part of the game. <_< --- Lady Ashe. The Cream of Final Fantasy Fanboyism. http://club.ign.com/b/list/custom?&cList=105384&owner=Embok&mode=vown |
transience | Posted 5/10/2008 8:39:13 AM | message detail | #216 |
DW2 is a game that I've tried to forget. haven't played that sucker in years. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
transience | Posted 5/10/2008 8:52:50 AM | message detail | #217 |
87. Apollo Justice: Ace Attorney (DS) Man, this started off so good. Case 1 is intriguing and mysterious, and I like New Phoenix a lot. He's fascinating, if only because of the drastic personality shift. Case 1 might be a top 5 PW case for me. From there, it's all downhill. Case 2's kinda fun because it's silly and light-hearted while not being totally lame, but Case 3 is the only case that in the AA series that I legitimately wanted to end. And you can insult aspects of Case 4 for hours, even if it's enjoyable because of the storyline. The prosecutor in this game is a joke, Apollo is kind of an afterthought since the spotlight is directed on Phoenix and Phoenix alone, perceiving is utter crap, the writing is weak at times, the detective goes from the awesome Dick Gumshoe to the walking, talking tutorial in Ema Skye... there's so much to be disappointed in here, and the biggest one of all is that you have to wonder where the series goes from here. It kind of suicided three games of fantastic continuity to make a weird game about Phoenix's backstory while not establishing any new, likable characters. All the new big characters were cheap, carbon copies of previous mainstays that felt like ripoffs. And yet, it's an Ace Attorney game. I love this series to death. Even when it fails, I find it captivating and amazing to watch. And again, I loved New Phoenix, so it wasn't a complete failure. Just.. disappointing. 86. F-Zero (SNES) Lots of fun to be had in this game. F-Zero's got cool music, fun gameplay and is fairly speedy for SNES standards. (Of course, the standard I compare it to is Mario Kart, which is slow as hell.) The downside to this game, and what makes it inferior to SMK, is that there's no two-player mode. If they added that, this game could have been amazing. Instead you just compete against yourself, and that's just not as fun. Master class is a fun challenge though. 85. Mortal Kombat 2 (Arcade) I may have been better at this game than any other. Back when I was like 13 or 14, people that frequented my arcade actually knew me as "the kid who kicked everyone's ass at MK2". The best Mortal Kombat game came out at the height of arcades -- at least, when fighting games were at their most popular -- and I spent countless amounts of money and time getting good at this game. It doesn't hold up very well today, but this game was damn fun. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
transience | Posted 5/10/2008 5:33:04 PM | message detail | #218 |
84. Track and Field (NES) The ultimate button mashing game. Screw the Power Pad - just smashing buttons is something I love to do, and nothing proves your skillz like the 100 yard dash. I had a friend who was a button mashing god and we used to compete using this game, but he's long since gone and no one else gets into this thing like I do, so yeah. 83. Dragon Quest 8 (PS2) Man, I have no idea what to think of this game. The beginning is one of the most enjoyable, charming oldschool RPGs around. The monster designs are the best in any game; the music and sound effects are the same classic, nostalgic DW goodness; the battle system is the same simple-yet-still-enjoyable that DW has employed for years. This game is, for the first 20-25 hours, addicting and amazing. The problem with this game is that it's huge -- the world map is massive and lush, which I think most people love, but I'm always lost and never know where to go. I always feel like I'm wandering around aimlessly with no real direction, and if there was one game that I would buy a strategy guide for, it's this one. I ended up being so lost that I just gave up about 45 hours in, and I was probably only halfway through it. I plan on going back to it when I run out of new games to play, and I'm kinda embarrassed that I played all the way through DW7 while not finishing this game, one of the most impressive RPGs on the PS2. 82. Mario Bros. (Atari/NES/Arcade) Funniest game ever. This idiotic little game has the worst control ever, and playing it multiplayer cracks me up. A friend and I bust this oldschool gem out and Stupid Things happen. I can't really defend putting this in my top 100 games because it's kind of impossible to explain how funny this game is. The control messes with you hard, and when you try to dodge enemies while dealing with it it's like "whoa! whoa! whoaaaaaaaaaaaa!" so awesome --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
_Harmonica_ | Posted 5/10/2008 5:34:38 PM | message detail | #219 |
I played DQ8 for about 2 hours and stopped. I haven't felt the urge to return to it yet. |
transience | Posted 5/10/2008 5:40:16 PM | message detail | #220 |
really? I played it 25 in a weekend. I couldn't stop. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
_Harmonica_ | Posted 5/10/2008 5:43:55 PM | message detail | #221 |
I dunno, I guess it just didn't hook me yet. The story and characters
seemed interesting enough, and I love the art style, but I thought the
battles were kind of slow. maybe it's just too oldschool for a playstation kid like me! |
transience | Posted 5/10/2008 5:47:17 PM | message detail | #222 |
yeah, I was going to suggest that. DW games are something that are
addicting and fun, but are very simple and "old" and that drives people
nuts. you'll notice that I didn't even mention the characters or story
in DQ8 - it's because they're just not that important. for people who
are used to that FF7 formula, it's not really that kind of games. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
potatoesaretubers | Posted 5/10/2008 5:49:41 PM | message detail | #223 |
It seems more and more likely that Legend of Dragoon isn't going to make this list. boo --- ITGWHAITWM |
transience | Posted 5/10/2008 5:55:27 PM | message detail | #224 |
I hated that game! Played it for about two hours and stopped. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
_Harmonica_ | Posted 5/10/2008 5:58:46 PM | message detail | #225 |
I don't remember much about LoD except for the funny voice acting EXPLOSHUN!! THE BLACK MONSTER |
ZFS | Posted 5/10/2008 6:50:10 PM | message detail | #226 |
woo F-Zero --- 6.12.2008 -- Sneak Out |
Mac Arrowny | Posted 5/10/2008 7:49:24 PM | message detail | #227 |
DQVIII's one of the only games I've bought that I just gave up on. I
played it for ~30 hours, and I liked it at first...but it just has so
many flaws. Uninteresting characters and plot, incredibly slow battles,
too many encounters, no saves in dungeons (I never actually died in a
dungeon, but the anxiety this created was not appreciated), etc. --- All you love is a lie. Brawl FC: 4253-3155-6697 |
transience | Posted 5/11/2008 8:33:10 AM | message detail | #228 |
81. Final Fantasy X-2 (PS2) Hoo boy. I am more conflicted about this game than any other. What the hell is this thing? The opening is a Charlie's Angels meets American Idol meets nuclear bomb, and it gets worse and worse. The plot is not only disasterrific, it completely wrecks FFX's cool atmosphere and continuity. The characters in this are terrible, with the only chance at decency being a comic relief character that isn't lame as hell. Leblanc is probably the worst character I've ever seen, from that painful character design to that awful voice to that awful character to that disgustingly annoying theme to that absolutely dumb massage minigame. The missions are a collection of minigames that could not possibly be perceived as fun. Commspheres? ugh. Pairing monkeys? Go to hell. There are so many cringe-worthy moments scattered throughout this disc that I feel like breaking the disc would be cathartic. But I love the gameplay. It's fast and fun. The job system -- excluding garment grids and dresspheres ugh -- is probably my favourite in RPGs. The 100 floor dungeon is great. I love Sphere Break. I played this damn game more than just about any other, dropping about 120 hours over a bunch of replays while getting pretty much everything in the game outside of random story scenes that no one wants to see. A lot of those were frustration because I messed up one tiny thing in order to get a mission complete and had to play again, but still, I *did* enjoy myself playing this thing. And once I stopped playing it and came back to it a year later, all the desensitization and immunity I had built up to the awful story went away, and I was in absolute pain watching the scenes again. God, this game could have been so good without the girl power and singing and, well, pretty much all of it. Yeah, I guess not even Bin Laden could have saved this one. 80. Lode Runner (lots) My first game, and while the original is old and unforgiving without the ability to save, recent versions have done a great job of taking the original action/puzzle hybrid and making it more playable today. The DS version was a lot of fun with its dual screen capabilities, and Lode Runner is quite an addicting game if you get into it. Of course, the Greatest Remake of All Time improved Lode Runner by so much that this game will always feel inferior, so it's merely a fun distraction as opposed to a top-tier game. 79. Super Smash Bros. Melee (Gamecube) Pretty damn fun. I loved this game for the first 10-15 hours, then got bored of it and only played it sparingly until Brawl came out, which completely rendered it obsolete. Melee is an impressive game but I always felt like it was a pain to play half the characters unless you wanted to sit there and learn the wonky physics for each character, and who the heck wants to do that? The result was that I pretty much just played Samus and not anyone else. The only place where Melee tops Brawl was the Event Mode, but who the hell plays Smash for single-player modes? (Yes, I'm aware that a lot of you obsess over this stuff and worry about collecting all the dumb trophies. I have no words, yet I must scream.) --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
transience | Posted 5/11/2008 10:29:15 AM | message detail | #229 |
78. Guitar Hero 2 (PS2) The popularity of this game astounds me. I can't believe how it's blown up this big when other rhythm games are uber-obscure (or even looked down) -- I guess it's the crappy classic rock soundtrack that people relate to. I don't like GH's music, but I have to admit that sitting there playing with that fakeass guitar is strangely fun. Jumping around like an idiot and getting into the game is something unique to games, and GH immerses you like that. I beat medium without a problem, but hard both goes faster and adds an extra button, and there's just no way to ease your way in. I was going to work at being able to pass more than a couple songs on hard, but my best friend sold it and I just don't care to drop $90 on a rhythm game when I could play the superior DDR. 77. The Guardian Legend (NES) Part vertical shooter, part top-down adventure game. The vertical shooter part is fun as hell, with loads of different special weapons, lots of speed and a ton of action. The top-down action part is decent enough to keep you playing. Guardian Legend is completely unique and the levels are forgettable enough that replaying it is like a new experience each time. 76. Chrono Cross (PS1) Back in 1999/2000, this game was absolutely gorgeous. It's so water-y and vibrant, and the style is unmistakable. The scenes are cool, the atmosphere is top notch, and while it's not as gorgeous as it was ten years ago, it's still pretty damn nice for a PS1 game. Oh, and the soundtrack of course. It's a bit overrated, but Mitsuda puts together his last great work here, assuming you don't count his contributions to the Shadow Hearts series anyway. The style and the sound mix together for a really gorgeous experience. The gameplay holds the game back though. Battles are slow, element system bites, experience system makes battles useless, and the worst part is how absolutely repetitive boss fights are. It's just not a good system. New Game Plus speeds battles up considerably with the fast forward option, but nerfs the difficulty of the game hard. I always try to replay this thing and always give up due to how slow the game plays. Which sucks, because I really enjoy everything else about it. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
TheKnightOfNee | Posted 5/11/2008 10:42:39 AM | message detail | #230 |
Guardian Legend, that's a good game I don't hear much about. Also, I never thought of using the Konami code on Life Force until I read this topic, for some reason (what is wrong with me). So I went and did it, and beat the game on my last of the 30 lives. Whooo. It turns out I suck at the side scrolling stages a lot more, I lost about 18 lives in those. --- Sushi, Kamikaze, Fujiyama, Nippon-Ichi... "you have to cut weiner holes in all of your hats, sorry" -gotspork |
Sonic_Factor | Posted 5/11/2008 10:48:16 AM | message detail | #231 |
ffx-2 > symphony.. wut? --- Brawl FC: 3480-2245-9396 Name: Hero |
transience | Posted 5/11/2008 10:52:05 AM | message detail | #232 |
youre much better at it than I am! I'd get to like, level 5 or
something. I forget, I haven't done it in a while except for playing it
two-player with a friend, where he took like 20 of my guys. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
transience | Posted 5/11/2008 11:13:30 AM | message detail | #233 |
75. Jeanne d'Arc (PSP) Level 5 knows how to do gameplay. Jeanne d'Arc adds some damn cool transformations, the Magic Pot from DQ8 and a lack of necessary grinding to the tried-and-true grid-based SRPG to create a really fun game. As good as Level 5 is with gameplay though, they're awful with characters, and the characters in this game are FFX-2 tier. Ignoring that though, this is the only SRPG not named Disgaea to hook me over the past five years. 74. Shadow of the Colossus (PS2) The feeling that this game exudes is amazing. It's so lonely and desperate and silent, and the result is a game that's captivating to watch and play. The gameplay is nothing more than follow the sword, find the Big Thing, grab onto the hair, swing where shiny, repeat, but that's fine by me - this game makes you feel excited when you get to a colossus, accomplished when you hurt the colossus, sad when you watch it die, and determined when you watch the main character suffer afterwards, followed by doing it all over again. It's a feeling that sticks with you, and one that makes this game an amazing, memorable one. Now if only it didn't take 10-15 minutes to get a colossus, I could put this game up in my top 50, top 25 even. But I absolutely hate going from one colossus to another, and the scenery and empty feeling the game exudes isn't enough to make up for the boring trip across the landscape. 73. Dr. Mario (NES) The only so-called Tetris clone to actually stand out for me. Dr. Mario is lots of fun multiplayer and the music is so damn catchy. This is loads of fun if you have someone of equal skill level to play against. I had a friend who was absolutely ridiculous at Dr. Mario. I loved getting my ass beat by him. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
linkhatesganon | Posted 5/11/2008 11:18:56 AM | message detail | #234 |
Very interesting list but it seems to have been made just for the controversia sake -_- --- The Roman Empire called. They want all their words back. - Turn |
transience | Posted 5/11/2008 11:19:33 AM | message detail | #235 |
it's true, I actually don't like these games and am just making it up to piss you off --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
Wiipus | Posted 5/11/2008 11:24:40 AM | message detail | #236 |
I need to go back to SotC, I started it, but stopped somewhere around the sixth one. --- (>ò_ó)>---{[=(>x_x)> |
transience | Posted 5/11/2008 12:01:00 PM | message detail | #237 |
72. Xenosaga 1 (PS2) My single most anticipated game of all time, Xenosaga was absolutely amazing for its massive world and ambitious direction. It starts slow as hell (which I think turns a lot of people off), but once it gets going there's nothing like it. It feels like this massive saga that's going to span 500 hours and twist a dozen times per game. And then, it just kinda lets you down. The gameplay holds this thing back, and the difficulty is frustrating (though not particularly difficult, just annoying). The battle system is really slow and you don't get "all" attacks until near the end of the game. By the time you can reliably get through randoms, you're watching the plot twist ending. When you go back to this game, it kind of hits you that nothing actually happens - it feels cool and massive, but there's just not a lot of substance there. It's amazing for setting up the Xenosaga world, but as an actual game it comes up a bit short. 71. Tecmo Bowl (NES) Yum, simple NES sports games. Four plays, two buttons, 90 second quarters, endless fun. I think I prefer Tecmo Super Bowl, but I haven't played in a dozen or more years and I always go back to this one since I own it. I can crush anybody alive with Chicago and once won a bet that I could shut out a friend. Love this game, though it gets old if you play it too much (which I have). 70. Xenosaga 2 (PS2) The black sheep of the series - it's short, the gameplay is, in a word, convoluted, and the character designs and voices are much different, screwing with people. I can see why people wouldn't like this game. The gameplay is actually really good, though. The enemies have WAY too much HP, but the actual combat system is fantastic and one of the deepest in RPGs. Fighting bosses is a lot of fun. Like Xenosaga 1 it has some frustrating difficulty, especially with those ES crafts, and the encounters later on in the game are flat out annoying, but when you can kill enemies within a minute it's a blast. The storyline is also better than the original - give me the URTVs over Shion/KOS-MOS any day. Albedo shines in this game and the ending is among my favourites in all of videogames. Xenosaga 2 certainly has some flaws, but it's not any worse than Xenosaga 1 in that regard. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
_Harmonica_ | Posted 5/11/2008 12:09:30 PM | message detail | #238 |
What bothered me the most about SotC was that there were too many humanoid colossi. I wanted more diversity. |
Zylo the wolf | Posted 5/11/2008 12:12:08 PM | message detail | #239 |
You are still a great guy Tran, but I can't say the same about your taste in games, at least of what I've seen so far... --- Ngamer64: Zylo, you're making less sense every day. EC > Me |
transience | Posted 5/11/2008 12:13:43 PM | message detail | #240 |
Zylo, you're making less sense every day. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
_Harmonica_ | Posted 5/11/2008 12:48:54 PM | message detail | #241 |
Would you mind archiving this after you're done? I don't have any leave for two weeks and THE SUSPENSE IS KILLING MEEE |
transience | Posted 5/11/2008 12:49:58 PM | message detail | #242 |
yeah, not a problem. ask me about it when you get back. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
transience | Posted 5/11/2008 1:48:54 PM | message detail | #243 |
69. Contra (NES) 10 minutes of pure fun. Contra has simple, fun weapons, simple, fun bosses, simple and fun levels. I used to have a thing for trying to beat this with one guy, and I'd always die stupidly on the fifth or seventh level. I used to do it all the time without continuing though. This game is not nearly as hard as some make it out to be. The first four levels are pretty straightforward, and then it's just the weird chancy things that kill me. My one problem with this game is a really hilarious and stupid one - I always play NES games on my GBA, and I played so much GBA Metroid on that thing that I instinctively aim diagonally with L and R, which obviously doesn't work in Contra. :) So I die, and start over, and die again, and go do something else. 68. Mario: Lost Levels (NES/SNES) I have a thing for 2d platformers that torture you, and Lost Levels is the definition of that. It's got the awful control of Mario 1 -- maybe even worse since Luigi is the only way to go in this game -- but it gives you a sense of "awwww yeah" when you finally overcome a nasty level. I love struggling for 20 minutes on a level and then overcoming the obstacle that was messing me up. Fun damn game, except for 8-4 which is just kinda silly. 67. Dragon Quest Heroes: Rocket Slime (DS) Dragon Quest meets Zelda meets Big Giant Robot. Rocket Slime is an adorable game where you walk around flinging your body at all sorts of things, rescuing all your slime friends, and create a giant Slime Mech to engage other giant robots in battle. Rocket Slime is cute and charming as hell, but so ridiculously easy that I don't think you could die if you tried. It's a mountain of fun but leaves you somewhat unfulfilled because of that pathetic difficulty. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
therealmnm | Posted 5/11/2008 1:55:58 PM | message detail | #244 |
but my best friend sold it and I just don't care to drop $90 on a rhythm game when I could play the superior DDR. Huh? I've seen plenty of deals for the GH2 bundle... I think some were even less than 50 bucks. --- Currently playing: Super Paper Mario, GTAIV, SSBB, MP3, SMG, The Darkness, PW3, Ninja Gaiden DS, LoZ:PH, Dracula X |
Wiipus | Posted 5/11/2008 1:57:51 PM | message detail | #245 |
My one problem with this game is a really hilarious and stupid one -
I always play NES games on my GBA, and I played so much GBA Metroid on
that thing that I instinctively aim diagonally with L and R, which
obviously doesn't work in Contra. :) So I die, and start over, and die
again, and go do something else. lol --- (>ò_ó)>---{[=(>x_x)> |
transience | Posted 5/11/2008 2:02:19 PM | message detail | #246 |
is it? makes sense - I haven't looked around for GH2 in a year. someday I'll get around to grabbing it. --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
ZFS | Posted 5/11/2008 2:04:49 PM | message detail | #247 |
What the hell is this thing? The opening is a Charlie's Angels meets
American Idol meets nuclear bomb, and it gets worse and worse. Haha. Awesome writeup --- 6.12.2008 -- Sneak Out |
KleenexTissue50 | Posted 5/11/2008 2:45:21 PM | message detail | #248 |
Whoa whoa whoa whoa. XS2 > XS1? I can't associate with you anymore. --- RPG 9/10 Not exactly RPG, let's just say kind of like graphics. winner of a golden trophy |
transience | Posted 5/11/2008 2:47:51 PM | message detail | #249 |
I've been xs2 > xs1 as long as I've known you, silly --- xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy yzzyx xyzzy |
Minipoooot | Posted 5/11/2008 2:51:18 PM | message detail | #250 |
good read so far, tag! --- I long to be a hobbit. I also long to be a penguin. FC: 3265-4719-5510 |
