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transience's top 50 games with writeups (guaranteed to be done in a week)

ZFS | Posted 5/15/2007 8:24:55 PM | message detail | #301
argh metroid fusion

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Called "Godslayer" by some, feared by most.
Super Destroy | Posted 5/15/2007 8:26:16 PM | message detail | #302
Oh god Fusion is so sad compared to Super and Zero Mission, and even the original. But, you're right, it is fairly fun. I loved fighting the SA-X more so than just about any other boss in a Metroid game. I love fightihng something that's your size and just as able as you. That's why I loved the Grant, Sypha, Trevor and the Doppleganger battles in SotN and PoR. It takes more than just memorizing a pattern, it actually requires you to play well. Bomb jumping is one of the best things about Metroid I think. Expecially when you perfect it and you can use it to get to places the normally you'd need to space jump to get to. You're 100% right about the atmosphere in the game, it does the best job of making you feel alone of all the 2D ones. Only the two Primes do a better job at that. Of course the sense of aloneness is one thing that I don't like about Metroid. In Castlevania the castle is so populated with so many monsters with such personality, but in Metroid it's just a few creatures, some semi-intelligent Space Pirates, and the rare boss. Also I've never really felt a great want to get everything or replay in this one as much as Super or Zero Mission. Although this seems kinda low knowing your love of Metroid.
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trannyscience | Posted 5/15/2007 8:26:38 PM | message detail | #303
I love fast gameplay. it's one thing that can get me to really like a game. I'm always trying to make things go faster, hence speed running. I think more RPGs should have a fast forward option in battles. SMT: Nocturne did a great job with that.
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LeonhartForever | Posted 5/15/2007 8:28:00 PM | message detail | #304
I don't like the feeling of rushing through a game.

Although the fast forward thing in Chrono Cross is nifty for getting through towns and the world map and whatnot.
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"I'm only here to see how the story plays out. Any self-respecting leading man would do the same." - Balthier
ZFS | Posted 5/15/2007 8:28:20 PM | message detail | #305
"hey, I've got an idea. let's make a dungeon where it's nothing but a staircase that repeats near-endlessly. on top of that, let's remove the ability to use magic. at the end we'll put a boss that will insta-kill you - provided you can actually hurt it thanks to its annoying ability to change its strengths and weaknesses - unless you've mastered a x1 ability on an esper in one of the more difficult dungeons in the game. how does this sound?"

Although this is a lot of truth right here. Sounds accurate enough.

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Called "Godslayer" by some, feared by most.
trannyscience | Posted 5/15/2007 8:30:07 PM | message detail | #306
well, it's not "rushing" in fighting games since you just play again. can understand why you wouldn't like ludicrous speed, though, it's rather hard to control yourself and you need some serious reflexes to do it effectively.

as for rushing through games, I don't do that on a first play. stuff like that is reserved for replays. my first play through Super Metroid took over six hours, and ZM was about five.
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therealmnm | Posted 5/15/2007 8:43:06 PM | message detail | #307
Ludicrous speed in fighting games FTW! Street Fighter II just felt so slow afterwards/
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Currently playing: Guitar Hero 2, Gears of War, Saint's Row, SotN (XBLA), Burnout Revenge
Kaxon | Posted 5/15/2007 8:43:23 PM | message detail | #308
worse yet, the game removes the two coolest abilities in the game, the bomb jump and the wall jump. why would you do this?! does Nintendo not realize that bomb jumping is fun? I used to bomb jump in NES Metroid back when I was like 8 years old. it's really difficult to do and I sucked at games back then, but I still tried.

This is so true. I still remember getting stuck in the floor in Norfair and trying to bomb-jump my way out. I was awful at it, but it was still a lot of fun.

I only played Fusion once... I enjoyed it, but I think the linearity would bug me more on a second attempt.
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BlAcK TuRtLe | Posted 5/15/2007 8:46:26 PM | message detail | #309
lol

You've done 20 games already, and only 3 were on my list

lol tranny

TuRtLe
~~~
"Like Darth Maul, the bastard child of Michael Flatley and Hellboy" -trancer1
trannyscience | Posted 5/15/2007 8:47:30 PM | message detail | #310
I remember liking Super SF2 a little bit more... but I couldn't slow back down to four stars. ten star speed is where it's at!
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trannyscience | Posted 5/15/2007 8:52:55 PM | message detail | #311
#28: Crystalis
Year: 1989
System: NES
Company: SNK

doo da-doo doo, doo da-doo doo, DOO DO DOO. DOO DO-DOO. god, the Crystalis world map song is impossibly catchy and once you've heard it you can recite it from memory. http://www.vgmusic.com/music/console/nintendo/nes/T_Crystalis_MapTheme105.mid - god, it's so damn cheesy and 80's-y and awesome. probably my favourite NES song.

Crystalis often gets compared to the original Zelda (usually in a favourable way), but I don't think it's all that accurate. both games feature a top-down view of a guy wielding a sword, but past that they're pretty different. Crystalis is far more of an RPG, with towns and MP and different weapons and usable items and status ailments and all that good stuff. it's quite a bit more complex than Zelda. plus you can jump! provided you have the rabbit boots, anyway. Crystalis is more of a precursor to action RPG games like Secret of Mana, only I prefer it a lot more. I'm not even sure why, either - I think it's because it's really wide open and nonlinear, the kind of NES action game that I like. I really liked nonlinear games before the worlds got so huge that exploring them was a task. NES games seem to have that perfect balance that I enjoy.

anyway, Crystalis is awesome because of the addicting gameplay. the four different swords you get and equip is a nice little twist and you get a handful of spells that are all useful. (well, except for telepathy.) the game has a nice difficulty level as well. my main complaints about Crystalis are that I get lost so easily in the maze-y dungeons and because you have to be a certain level in order to hurt enemies. that's just silly. it's not hard to find a good level spot and slaughter enemies for five minutes until you level, but the idea is still pretty stupid.

everything else about this game is awesome though. the storyline is thin and comical because of the translation, but enjoyable. the music and gameplay I already mentioned. it's a fun game to replay as well. (all NES games seem to be like that.) Crystalis is fantastic.
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Super Destroy | Posted 5/15/2007 8:54:49 PM | message detail | #312
Kickass choice!
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Kaxon | Posted 5/15/2007 8:59:08 PM | message detail | #313
You're 100% right about the atmosphere in the game, it does the best job of making you feel alone of all the 2D ones. Only the two Primes do a better job at that. Of course the sense of aloneness is one thing that I don't like about Metroid. In Castlevania the castle is so populated with so many monsters with such personality, but in Metroid it's just a few creatures, some semi-intelligent Space Pirates, and the rare boss.

I've never noticed this consciously before, but I think this is a big part of the reason I like Metroid better than Castlevania. Atmosphere is pretty much my favorite thing for a game to have, and the "alone on an alien planet" feeling in Metroid games provides more of that than the constant fighting in Castlevania. I think Metroid emphasizes the exploration a little more while Castlevania emphasizes the fighting more. Plus, alien planets are just cooler than vampire castles.

I don't like the feeling of rushing through a game.

Me neither, unless it's something like Mega Man 2 or Starcraft where I've played it a bunch and know it really well. I generally like taking my time.
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"Kaxon is a joke account!" - MoogleKupo141
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Whit3_Rabb1t | Posted 5/15/2007 9:09:00 PM | message detail | #314
http://1vg.net/nes/2812-Crystalis
Super Destroy | Posted 5/15/2007 9:09:03 PM | message detail | #315
I really like atmopshere in games, don't get me wrong, but I prefer it more in slower, less action-oriented games. In something more action oriented, I'd rather be more concerned with what I'm up against rather than how the place feels. I guess that's why I don't really mind wandering around the same castle all the time.
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trannyscience | Posted 5/15/2007 9:10:54 PM | message detail | #316
funny, I think Castlevania is "slower" than Metroid. speed booster may have a big something to do with that, along with the huge expansive castles that Castlevania usually has.
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trannyscience | Posted 5/15/2007 9:11:31 PM | message detail | #317
also, I played that Zoop game last night and it ends after level 3! boo!
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i do not violation any rules
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Kaxon | Posted 5/15/2007 9:16:24 PM | message detail | #318
I really like atmopshere in games, don't get me wrong, but I prefer it more in slower, less action-oriented games. In something more action oriented, I'd rather be more concerned with what I'm up against rather than how the place feels. I guess that's why I don't really mind wandering around the same castle all the time.

That's totally reasonable, I think I just value atmosphere above almost everything else. Even my favorite Mega Man levels (Bubble Man, Gemini Man) are my favorites because of the atmosphere.

funny, I think Castlevania is "slower" than Metroid. speed booster may have a big something to do with that, along with the huge expansive castles that Castlevania usually has.

I do think Metroid is faster than Castlevania, but less of your time is spent fighting I'd say.
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"Kaxon is a joke account!" - MoogleKupo141
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trannyscience | Posted 5/15/2007 9:34:03 PM | message detail | #319
#27: Tactics Ogre: Let Us Cling Together
Year: 1995
System: SNES/PS1
Developer: Quest


TO is my favourite strategy rpg, thanks in large part to its training system. I love being able to let my guys fight while I'm off doing something else. that's a great feature and I can't believe I haven't seen it in any other SRPG system since.

the other reason that I like TO so much is actually kind of weird - its lack of customization. I really like FFT until I get a huge amount of classes, at which point I just seem to lose focus for some reason. I like how you have restrictions on who can become what in TO based on their alignment, their gender, the amount of kills a character has.. I don't know why, but this limit is just good. I also enjoy the significant difficulty and how easy it is to lose a guy permanently. I mean, it's frustrating as hell to do a fight as well as you can and then lose a guy to a one-shot critical hit, but I also enjoy how I have to make sure nothing goes wrong. when I win a tough fight, it feels pretty rewarding, too. I do a little fistpump.

also like the branching storyline, where your decisions actually affect the entire storyline of the game. it's kinda frustrating how you can miss entire things thanks to an innocent decision, but it does add to the replay value of the game. the story of the game is good too, if only because of how hilariously brutal it is. Let Us Cling Together my ****ing ass. there's this one scene where a guy questions his commitment to the cause and the other guy is like WHAT OH NO YOU DON'T and slams him in the ****ing face with an axe. god, I love that. it cracks me up every time I see it. I've never seen a game as brutal as TO before. even FFT looks optimistic in comparison. everyone in the game is a cold, greedy, conniving bastard. it's so awesome. the characters certainly aren't memorable and the main female character of the game is truly awful, but the story still rules regardless because of how much it makes me laugh.

I don't really have any complaints about TO.. something about its relative simplicity just really, really appeals to me. my main complaint is that I discovered an infinite level trick which completely nerfed the difficulty of the last chapter. that was really depressing because the entire game's enjoyment is based around struggling to level and then trying your hardest not to let anyone die. with my level 50 characters, I could solo it and nobody could hit me. that sucked. I know not to do that next time!

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i do not violation any rules
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RPGuy96 | Posted 5/15/2007 9:42:52 PM | message detail | #320
I'm only on the second chapter of TOLUCT, but the decision at the end of the first chapter kinda shocked me. Wasn't really expecting that from a game, especially when *not* slaughtering everybody was the chaotic choice.

I mean, it's frustrating as hell to do a fight as well as you can and then lose a guy to a one-shot critical hit, but I also enjoy how I have to make sure nothing goes wrong. when I win a tough fight, it feels pretty rewarding, too. I do a little fistpump.

You should play Fire Emblem!
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trannyscience | Posted 5/15/2007 9:44:22 PM | message detail | #321
heh, yeah, TO is pretty nasty like that. I love it though, rarely do games let you make a choice so morally ambiguous. you're always supposed to do the right thing!

I've tried two FE games and haven't been able to even get past the first battle. I bet if I bought one instead of emulating it, I'd like it a lot more. but yeah, haven't done that yet.
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Lady Ashe | Posted 5/15/2007 9:48:45 PM | message detail | #322
I'll assume you haven't played Ogre Battle 64 then. It's too bad it's a pain to emulate. =/
~~~
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Super Destroy | Posted 5/15/2007 9:50:27 PM | message detail | #323
I might have to try that.
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Kaxon | Posted 5/15/2007 10:10:50 PM | message detail | #324
Have you ever played Zelda Outlands? You might like it based on some of your comments in here.

I'm adding TO to my list of games to play... will I like it if I didn't get into OB64 at all? Which version should I play?
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Super Destroy | Posted 5/15/2007 10:11:39 PM | message detail | #325
What's Zelda Outlands? Some Zelda ROM hack?
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trannyscience | Posted 5/15/2007 10:14:09 PM | message detail | #326
Zelda outlands? never even heard of it.

which version should you play? well, the PS1 one is the only one I've played. the SNES one never came out here. I never was able to play Ogre Battle, either, so I can't really help you there.. if memory serves, OB lets you command an army while you control the individual units in TO? something like that. I never really gave OB much of a chance.

TO is basically an FFT clone -- or that's how you'll think of it since it's technically FFT's predecessor. I think the team from TO went on to make FFT for Square or something like that. basically it's the exact same thing, just with less stuff in it.
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i do not violation any rules
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RPGuy96 | Posted 5/15/2007 10:14:21 PM | message detail | #327
The Ogre Battle and Tactics Ogre series are pretty fundamentally different, so I don't think you'd have a problem there. TOLUCT is the spiritual predecessor to Final Fantasy Tactics, more or less.

And as far as I know you're stuck with the PSX version unless you can read Japanese. The original SNES game never made it across the sea and I'm fairly certain there's no fan translation.
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Super Destroy | Posted 5/15/2007 10:15:02 PM | message detail | #328
In that case I may as well not bother as I can't play FFT.
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trannyscience | Posted 5/15/2007 10:31:32 PM | message detail | #329
#26: Dragon Warrior III
Year: 1988
System: NES/GBC
Developer: Enix


Dragon Warrior 3 is my favourite of the series by far. DW3 has three things that make it stand out over all the others:

- a class system. I love class systems. DW3 lets you have whatever kind of build you want, and then when you hit level 20 you can change your class, creating whatever kind of mutant hybrid you could want.

- the arena. the arena is such a simple concept -- you bet money on a monster and they go and beat the hell out of each other. no matter how much money you lose, you keep coming back.

- the end. without spoiling anything, I'll just say that it's very, very nostalgic.

and then, of course, there's the classic DW battle system -- simple and text-based. lots of time is spent becoming familiar with each and every monster, what attacks they do and where their weaknesses are. grinding is the centerpiece of DQ games, but I actually enjoy running around in circles building my characters. (plus it goes pretty quickly thanks to the wonders of frameskip) it's not complicated or even thought-provoking, but it remains fun after all these years. one of the biggest draws of DW3 is that it's incredibly "playable" -- I never tire of it. I rarely finish it when I play, but I always seem to start a game once every year or two.

the downside of DW3, and all DW games after the original, is when you get the ship. the whole world opens up and the game becomes massively nonlinear. when you're getting into random encounters every fourth step and are lost in a huge world (well, huge for NES standards), it's irritating. DW3's world is just big enough that it's interesting to explore while not being so massive that you have to hug a FAQ the entire game. later games like DQ8 are frustrating because the world is so expansive. DW3 is a nice balance -- not as massive as DQ8, but big enough that exploring the entire world is interesting. it takes a few hours to orient yourself after getting the ship, but once you do the game is a lot of fun.

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Not Dave | Posted 5/15/2007 10:33:12 PM | message detail | #330
And I'd say the same about FF VII! To each his own, I spose.

heh, so would i

as for the list, aside from TO (haven't played), and Metroid Fusion (augh), the latest additions have been great ones. i finally got around to beating DoS, and like it more than Aria now, FFVI is good, and i like 3 more than 2 as far as Street Fighters, but turbo's still good. and DWIII is my favorite of the series.

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the man
Jaffar7 | Posted 5/15/2007 10:33:13 PM | message detail | #331
Nice choice with DWIII. An underrated gem.
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SoulCage | Posted 5/15/2007 10:36:02 PM | message detail | #332
I do think Metroid is faster than Castlevania, but less of your time is spent fighting I'd say.

there's really not much of a "I think" here, at least from what I've observed. compare SotN to SM, it's not just the number of enemies or size of the territory, SM controls much more smoothly and allows you to travel at a much faster pace. SotN has teleportation to make up for it, but it still feels drudgerous by comparison.

also I totally agree with kaxon. metroid's atmosphere is one of the key components to it's awesomeness, one of the reasons I can't dig SotN and the other castletroids as much in spite of the similarities.
HeroicElectrode | Posted 5/15/2007 10:36:30 PM | message detail | #333
crystalis is like zelda if zelda had actually been good

LOLOLOLOL

srsly tho crystalis is one of the NES games i have fondest memories of.
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Naye745
BZZ!
trannyscience | Posted 5/15/2007 10:43:18 PM | message detail | #334
aw yeah halfway done

50 - Tecmo Bowl
49 - Pokemon Pearl
48 - Zoop
47 - Chrono Cross
46 - Arkanoid
45 - Dragon's Lair
44 - Super Mario World
43 - Disgaea 2
42 - Wii Sports
41 - Mike Tyson's Punch-Out!!
40 - Warioware Inc: Mega Microgame$
39 - God of War 2
38 - Dragon Warrior Monsters
37 - Xenosaga II
36 - Mega Man 3
35 - Final Fantasy VII
34 - Zelda 1
33 - Actraiser
32 - Castlevania: Dawn of Sorrow
31 - Final Fantasy VI
30 - Street Fighter II Turbo
29 - Metroid Fusion
28 - Crystalis
27 - Tactics Ogre: Let Us Cling Together
26 - Dragon Warrior 3
25 - Mega Man 2
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i do not violation any rules
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andymancan1 | Posted 5/15/2007 10:43:40 PM | message detail | #335
Thanks for the spoiler.
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trannyscience | Posted 5/15/2007 10:44:13 PM | message detail | #336
er, whoops

oh well

#25: Mega Man 2
Year: 1988
System: NES
Developer: Capcom


Mega Man 2 is just so much fun. it's got some kickass weapons, the Metal Blade being perhaps the best weapon in video game history. it's so broken, a weapon that you can shoot in all directions and you can probably shoot 200 of them before you run out of energy. I love it though, it's just so fun to blast those suckers all over the place. the quick boomerangs are also a fun weapon, I like atomic fire and even weapons like Air Man and Bubble Man's are fun to play around with. my favourite thing about MM2 are the weapons.

on top of that, the level designs are fun. I like Metal Man's stage. Bubble Man's stage is also fun. not a fan of Air Man or Heat Man's, but the rest are pretty fun to play. Wily's Castle is fun and I like the bosses there. they're all fun to fight and classic.

add fun music, enjoyable bosses and a pretty cool final area and you've got a game that's pretty much flawless. I can't really think of anything that bothers me about MM2. MM2 is so good.

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Super Destroy | Posted 5/15/2007 10:46:02 PM | message detail | #337
And don't forget this:
http://www.youtube.com/watch?v=XmaltChJnV0
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SoulCage | Posted 5/15/2007 10:46:21 PM | message detail | #338
aww yeah

also, +1 for actraiser. the sim parts were really fun, and the music was awesome...I think
therealmnm | Posted 5/15/2007 10:46:49 PM | message detail | #339
I only played through the original DW. DW and FF1 were the only RPGs I played until FFVI (well, I guess Soul Blazer counts).
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SHINE GET 64 | Posted 5/15/2007 10:47:33 PM | message detail | #340
hoo rays DW3 and Mega Man 2. I like DQ5 and DQ8 just a tad more than DW3, but it's close. The GBC remake is just awesome
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trannyscience | Posted 5/15/2007 10:48:14 PM | message detail | #341
DW1 wins points with me for nostalgia, but god damn is it dated with the gameplay. the GBC version's a little bit better but still not up to par.

DW3 GBC is a very playable game though, or at least it is for me. not sure if you had to "be there" in order to enjoy it.
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i do not violation any rules
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Heroic Mint | Posted 5/15/2007 10:54:26 PM | message detail | #342
Decent video, but ow, my ears! That singing is SO BAD.

Zelda Outlands is a rom hack... I never finished it, but what I played seemed decent.
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Super Destroy | Posted 5/15/2007 10:55:14 PM | message detail | #343
Kax, you might need to get on AIM some time. <_<
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RPGuy96 | Posted 5/15/2007 11:06:00 PM | message detail | #344
Have you ever played DQV or VI? Specifically, VI, since it has a great class system (similar to VII's, but the game isn't anywhere near as long/annoying).
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trannyscience | Posted 5/15/2007 11:08:51 PM | message detail | #345
I've played the very beginning of 5 a couple of times, but never far enough to get a good feel on it. wanna try that someday. I've always wondered why I never hear about 6, I know literally nothing about it.

I've actually beaten 7. that game is so freakishly long and drawn out it isn't funny.
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i do not violation any rules
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SHINE GET 64 | Posted 5/15/2007 11:11:58 PM | message detail | #346
DQVI is an actual SNES game! DQV is more like a hi-res NES game
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RPGuy96 | Posted 5/15/2007 11:17:20 PM | message detail | #347
You probably don't hear about it as much because Dragon Quest VI's translation patch isn't as complete as most of the big fan translated games. I didn't have any problems playing it, though.

And, yeah, I think I spent more time on DQVII (including both bonus dungeons!) than on any other single playthrough of a game. My final tally was something like 140 hours.
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SHINE GET 64 | Posted 5/15/2007 11:20:21 PM | message detail | #348
tranny is looking forward to DQIX and the 4 player wi-fi yes yes?
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trannyscience | Posted 5/15/2007 11:23:16 PM | message detail | #349
I used a guide for a lot of it and finished with a mere 79 hours. ridiculous.

tranny is looking forward to DQIX and the 4 player wi-fi yes yes?

I'm anticipating DQ9, yeah, but I can't say I'm convinced it'll be great. an uber-traditional series going to an action RPG on a handheld with multiplayer? yeah, still skeptical on how this will turn out. I have hope, though.
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i do not violation any rules
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Not Dave | Posted 5/15/2007 11:30:29 PM | message detail | #350
DQVI is good. Not wonderful, but definitely worth playing if you have the time.

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the man